Latest release

Fundamentals

Samvel Krajian

Format

EP · 5 tracks · 22:12

Genre

Electro, Electro Rock, Bass

Release

10.16.2026

FIG. 02 — About

Los Angeles

Samvel Krajian in a dark overshirt, seated with one arm resting across his knee, looking at the camera.
Photograph: Ryan Graff

Samvel Krajian

Composer · Producer

Samvel Krajian is a composer and producer based in Los Angeles, working across electronic music, art music, and live performance.

Krajian’s work draws on the affordances of electronic music to shape and structure sound, informed by his training in classical composition. Taking the computer as his instrument, he writes dance, ambient, experimental, and art music whose concerns range from the cultural and philosophical to the abstract and absolute. The sound is physical and kinetic, meant to be felt as much as heard. Across releases, concert works, and the instruments he designs to perform them, he returns to the same point: where music becomes a bodily experience.

Krajian has collaborated with composers Moor Mother, RIKDACTED, Dylan Tyree, Sebastian Sack, and C.L. Shaw, as well as choreographers, filmmakers, and visual artists. Histories Nevermade, for cello and live electronics, addressed communities whose histories were erased from national memory; it premiered with cellist and composer Dylan Tyree at the USC Fisher Museum of Art as part of the Visions and Voices series. For Moor Mother's Black Encyclopedia of the Air at Unsound Festival, Lincoln Center, Krajian created and performed three acts of live video art using Apaki, his real-time audiovisual system, in which computer vision tracks the performer's hands and sound, image, and gesture continuously shape one another. With Sebastian Sack, he created Utility: Arrival of Light in Dispersed Localities, a work for live electronics combining live interaction, sample manipulation, and synthesis; first recorded inside Lachlan Turczan's Wavespace installation, and premiered live in Los Angeles. The string trio Yerra, commissioned through the Suncoast Composer Fellowship, was recorded by Sophia Szokolay, Jeremy Kienbaum, and Lev Mamuya and premiered in Denver by the Soaring Arts Music Collective.

Krajian is a graduate of the USC Thornton School of Music, where he is completing a Master of Music in Composition. Krajian has studied with Camae Ayewa, Ted Hearne, Tom Hall, and Nina C. Young. He is the founder of Kayan, a Los Angeles music-hardware company that wishes to allow producers to make music with their computer anywhere, through the creation of portable music workstations.

Krajian's work has been recognized with the Jimmy McHugh Composition Prize from the USC Thornton School of Music and the Suncoast Composer Fellowship, and through selection for the New Amsterdam Records Composer's Lab, led by co-founder William Brittelle, and the New Music Gathering, where he performed and spoke on a panel on music and digital identities.

His work has been presented at Lincoln Center for the Performing Arts, Unsound Festival New York, Theaterlab, the Coaxial Arts Foundation, Dublab, the New Music Gathering at Portland State University, the USC Fisher Museum of Art, USC Schoenfeld Symphonic Hall, the USC Glorya Kaufman School of Dance, and New Art City.

He also teaches generative composition and performance, having designed and led Patterns in Motion at TUMO Los Angeles, and is developing an undergraduate curriculum in generative composition with Tom Hall at USC.

He is available for commissions, scoring, licensing, and live performance.

Commissions, scoring, licensing, and performance.

contact@samvelkrajian.com

Explore and Preview Music Catalogue

1 release · 4 works

Music

Released records in catalogue order, followed by works that have been written or premiered but not yet released.

YearTitleGenreFormatDurationTracks
YearTitleGenreInstrumentationDurationStatus

    FIG. 03.1 — Description

    CAT. SK—0001

    Fundamentals

    Fundamentals is built on a single idea: Controlled Chaos. Across five tracks, the music moves between two extremes, restraint and excess, held inside the familiar forms of popular music.

    The music and sound design is inspired by French electro and electro-rock, in the line of Daft Punk, Justice and Gesaffelstein. The ethos of the project comes from the work of Ryoji Ikeda and Alva Noto. The sonic palette is monochrome, built from what I call "Invisible" textures: sounds of bare materials, clear, reflective and translucent.

    FIG. 03.2 — Themes

    Reduction · Contrast · Form · Lineage

    Themes

    Reduction

    In writing Fundamentals, I took a reductive approach to every parameter of the music: form, sound design, musical material, texture and density, and instrumentation. The aim was to strip away excess and reach the bare state of each element.

    Contrast

    Ryoji Ikeda speaks about contrast, expressed through his black and white visuals, and the precision of his sound design and musical form. Something is either black or white, 0 or 1, yes or no, on or off. That binary shaped the form of each track. The “verses” are small in dynamics and density; the “choruses” are large, brutal and excessive. The sounds follow the same division: glossy, shiny, metallic and clean in the verses; chaotic, distorted, dense and noisy in the choruses. Controlled Chaos is the tension between those two states, and the form that holds them.

    Form

    I took the standard song form as a starting template for each track:

    Intro – Verse – Chorus – Verse – Chorus – Bridge – Chorus/Outro

    The aim was not to subvert the form itself, but to push its contents to their limits, filling a familiar structure with extreme versions of the material it expects.

    Lineage

    French electro and electro-rock are the sonic packaging, the genre container in which these ideas take place. The ethos driving the musical and sound design decisions comes largely from Ikeda and Noto. Before writing the EP, I realized I share a parallel source of influence with the three French artists: the rock music of the 1960s and 70s. Because I know that music deeply, I can draw on it directly, and I hear their music through a wider lens.

    FIG. 03.3 — Process

    48 kHz · 24-bit · Stereo

    Process

    Physicality

    I wanted the music to be felt in the body as much as heard. I pursued this primarily through bass, rhythm and sound design. Bass is what grounds music physically, what moves people to dance and connects the body to the ground beneath it.

    Bass

    A distorted bass synth runs through every track. It plays the role the electric guitar plays in rock music: it carries the primary musical idea, and it is the “star” of each piece. I imagined a guitar through a fuzz pedal, tuned down an octave or two: metallic, wide, noisy, at times glossy. The bass synth also carries sub content, so a single voice serves as both lead and foundation, doubling its “weight” and its function. Here I do depart from the rock template, taking the sound and role of the guitar somewhere heavier.

    The basses are monophonic, built from sine and square waves with chorus, distortion and saturation, and portamento for the fluid, chrome-like movement I was after. The distortion is a low, soft-clipping type rather than a piercing one, though it does get fuzzy and heavy, closer to acid. The riffs draw on blues-minor and pentatonic rock guitar lines and the basslines of the 60s and 70s, and they arrive in the heavy choruses.

    Metal and glass

    I was drawn to the sound of metal, how open, pure and clean it is, yet powerful and striking. I wanted to play with metal in two states, fluid and solid. I designed the percussion in Serum 2, using spectral processing and resampling until the sounds resembled struck metal. I designed the basses to feel like molten, liquid metal, using flanging, comb filters and portamento. Visually, I imagined the palette as black and white, dark, almost brutalist, with very few colorful elements: the sounds of metal, of clear tones, of distorted bass.

    Noise

    I think of noise as a slab of marble. Using subtractive tools, mainly low- and high-pass filters, I sculpt gestures out of it: sweeps, risers, evolving textures. With flanging and formant filters, I also shape it into still textures. The noise here is not harsh, and it has practical musical roles:

    • as a one-shot, like a faux open hi-hat
    • as a gesture
    • as padding beneath other sounds
    • as a way to fill the spectrum of a dense section and add weight

    Noise is chaos in its sonic form, and carving it through filters and volume automation is what makes it controlled.

    Feedback

    Feedback is the other side of that idea: a system on the edge of running away, held just short of it. It draws on the electric guitar and sits naturally beside the metallic sounds, and I simply love how it sounds. There is something pure about feedback. It feels alive, like a physical phenomenon. I use it as an effect, and many of the bass sounds verge on feedback as they pass through distortion processing.

    "Invisible" Textures

    Ultimately, I wanted the sounds in this work to be open. I populated the spatial field and frequency spectrum intentionally, and left them bare and isolated where appropriate. I have long called this approach to sound design Invisible: clean sounds, sounds of bare materials, metals, glass, sine waves, white noise, comb filtering, low-feedback flanging. Elegant sounds. I'm not sure why I call them Invisible. Maybe it's because these sounds feel reflective, translucent, sometimes even transparent. I'll realize in time.

    Drums

    All of the drums are digitally synthesized. Some tracks use drum sounds made in Serum 2. Most of the others use a custom Max for Live device I built, inspired by the Roland TR-1000, which synthesizes each drum voice in gen~. I wanted the drums to sound modern, clean and clear, at times leaning into a drum-machine sensibility, shaped by the writing of the beat, the presets chosen, and the mix.

    FIG. 03 — Works

    Mixed octet · 15:45 · 2024

    Kami

    Five movements for mixed octet.

    Forces

    Wind quartet · String quartet

    Duration

    15:45

    Note

    Kami follows a sequence of migrations through the twentieth century to the present day, one movement for each. Every migration leaves a residue: in the circumstances it creates, in emotional qualities, in the way a person comes to see the world. The piece is concerned with that psychological experience rather than with the history itself.

    Each movement takes a behaviour of wind on the planet as its metaphor: air that rises, gathers into pressure belts, cuts across, drifts and finally settles. Wind is movement from one place to another, a force that carries people, objects and feeling across distance.

    Movements

    Excerpts from the digital realisation.

    1. I

      Lift

      0:00 / 0:30
    2. II

      Pressure Belts

      0:00 / 0:34
    3. III

      Crosswind

      0:00 / 0:30
    4. IV

      Drift

      0:00 / 0:30
    5. V

      Settle

      0:00 / 0:32

    Score

    First page of each movement. Full score in C.

    Kami, I. Lift — first page of the score
    I. Lift · p. 1
    Kami, II. Pressure Belts — first page of the score
    II. Pressure Belts · p. 1
    Kami, III. Crosswind — first page of the score
    III. Crosswind · p. 1
    Kami, IV. Drift — first page of the score
    IV. Drift · p. 1
    Kami, V. Settle — first page of the score
    V. Settle · p. 1
    1 / 5

    Instrumentation

    Winds

    Flute

    Oboe

    Clarinet in B♭

    Bassoon

    Strings

    Violin I

    Violin II

    Viola

    Cello

    Performance

    Status

    Available for premiere.

    Score

    Perusal score and digital realisation available on request — get in touch.

    ← All music

    FIG. 03 — Works

    Live electronics · 2021

    Utility

    Arrival of Light in Dispersed Localities

    Year

    2021

    With

    Sebastian Sack

    Medium

    Live electronics · Stereo

    Note

    Utility: Arrival of Light in Dispersed Localities is an audiovisual performance piece that explores digital communication as a means of access to individuals, places, and varying points of time. Localities express the idea of light as a point of arrival and the initial formation of a bond between two people. The piece explores the textural quality of many such points of arrival and new bonds over time. It was developed in collaboration with composer Sebastian Sack.

    The work approaches digital communication through sample processing, voice manipulation, and the creation of algorithmic performance environments. Generative performance systems and human-computer interactivity are at the heart of the project and its execution. Throughout the performance, Krajian and Sack each play their own computer, and the two computers communicate with one another by passing audio signals between them. Generative, bell-like sounds represent the transfer of data, which travels from one source to various destinations over the course of the piece.

    Recording

    0:00 / 11:22

    Full work · 11:22

    Performance

    Recording

    First recorded inside Lachlan Turczan's Wavespace.

    Premiere

    Los Angeles.

    ← All music

    FIG. 03 — Works

    EP · 5 tracks · 2023

    Energia

    Five electronic narrative pieces, released under the alias SÆMOSAMO.

    Year

    2023

    Genre

    Hyperpop · Experimental

    Status

    Previously released

    Note

    ENERGIA is an EP written and produced by Samvel Krajian under the alias SÆMOSAMO. Across five electronic narrative pieces, it traces growth as it takes place both online and IRL. Its conceptual framework draws on storytelling, identity multiplicity and an organic-digital hybrid existence.

    Writing the EP meant venturing deep into intimate cavities of the self. Krajian took every opportunity to insert himself into the work, so that his hand, personality and essence sit within its seams. The project explores genre fluidity, maximalism, web sampling and instrument creation in pursuit of a sound true to his aesthetic aspirations and technological interests.

    Each of the five tracks holds its own world of references, sonic environments, memories and musical language. That diversity — the many multitudes within one person and one life — stems from a continued departure from the physical world toward environments and relationships online.

    Tracks

    1. 01

      POST EPIC

      An electronic composition about travelling to distant timelines, expressed through dynamic shifts in temporality across metered and arrhythmic musical environments. Both its compositional process and its performance reflect the hybridity between organic and digital realities.

      Preview

      0:00 / 1:00
    2. 02

      MORACIII

      The languages Krajian speaks have been in perpetual discord over their importance in his daily life and their place in his expressive palette. MORACIII recounts the linguistic chronology of his life, delving into the relationships between the languages that define his identity and the environments that have shaped their development. Both languages are conveyed through leitmotif, with a folk melody representing their actions and development.

      Preview

      0:00 / 1:00
    3. 03

      DREAMS WHIRLING A MAD RUSH

      A journey through dynamic sonic environments evoking energy and childhood. Rhythm and beats, virtual instrument design and sounds from Krajian's internet history explore the idea of play and the personal rituals rooted in his childhood interactions with the web. Its network of references runs from cultural and personal experience to EDM, happy hardcore and hyperpop.

      Preview

      0:00 / 1:00
    4. 04

      ADORATION

      An exploration of the motives behind the personal and intimate relationships we take part in throughout our lives. Evolving harmonies embedded within textures trace growth from the disintegration of insincere bonds to the discovery of benevolent relationships founded on love and honesty. Its sections hold expressions of love shared with other beings, in textures that are static and content, unsatisfied, seeking and evolving.

      Preview

      0:00 / 1:00
    5. 05

      //SCORCH// `;^;` +~blooom~+

      A portrait of personal growth and triumph through emotional hardship. The piece voyages from musical laments to explosive celebrations of life and joy, expressed through dynamic shifts in the scale of sound. Its sentiments stem from emotionally loaded experiences in Krajian's life, each taking place at a different point in time.

      Preview

      0:00 / 1:00

    ← All music

    FIG. 03 — Works

    Cello · Live electronics · 2026

    Histories Nevermade

    For cello and live electronics.

    Year

    2026

    Duration

    11:28

    Premiere

    USC Fisher Museum of Art

    Note

    Histories Nevermade, for cello and live electronics, addresses communities whose histories were erased from national memory. It premiered with cellist and composer Dylan Tyree at the USC Fisher Museum of Art as part of the Visions and Voices series.

    Recording

    0:00 / 11:28

    Full work · 11:28

    Performance

    Premiere

    Dylan Tyree, cello. USC Fisher Museum of Art, Los Angeles — Visions and Voices series.

    ← All music

    FIG. 04 — Projects

    Systems · Instruments

    Projects

    Instruments, systems and tools built for composition and live performance.

    Fig.TitleCategoryForces / mediumYear
    04.1Kayan Model 25A portable music workstation that lets producers make music with their computer anywhere. Developed by Kayan, Los Angeles.InstrumentHardwareIn development

    FIG. 04.3 — Projects

    Max for Live · v1.0

    The Linden device in Ableton Live: a seed table, four voices drawn as branching curves on a black graph, playback knobs, and the engine panel.
    Linden, engine view. Four voices drawn as branching paths from the seed phrase.

    Linden

    L-System MIDI generator. A Max for Live device.

    Type

    Max for Live · MIDI effect

    Version

    1.0 · May 2026

    Voices

    4 independent engines

    What it is

    Linden is a four-voice generative MIDI device for Ableton Live built on Lindenmayer systems, the mathematical models originally developed to simulate the branching growth of plants. You play a seed phrase into the device; Linden rewrites it according to botanical growth rules, evolves it over time, and sends the result back as MIDI, without recording a single note.

    Each of the four voices runs its own L-system engine, with its own loop sequencer, scale quantizer, rhythm quantizer, playback transform and evolution system. Voices can be linked or decoupled at every stage, so Linden works as a single generative line or as a four-part living composition.

    How it works

    Notes played into Linden are stored as a seed sequence: a short phrase of pitches, velocities and durations. On each loop cycle the engine applies a rewrite rule drawn from botanical growth models. Each symbol in the sequence expands, branches or transforms according to the rule, producing a longer or altered phrase, and the process repeats each generation.

    The evolution system goes further. On a schedule the player sets, it selects a single note from the current sequence and nudges its pitch, velocity and duration according to the active rule's biases. Over many cycles the sequence drifts and mutates while remaining musically coherent.

    Rewrite rules

    Every sample below has the same seed: a triadic arpeggio, with identical velocities and durations, which is transposed to different keys for each rule. Each follows the same arc: a single voice opens, and the remaining voices enter one by one until all four are sounding. With all four voices in, Evolution is switched on for every voice, and each begins to drift according to its seed and the MIDI it is currently playing.

    RuleBotanical analogySymbolCharacterSeed Key
    SuccessionForward growthFModerate pitch and duration drift, spread of 3
    C major
    0:00 / 0:50
    ErosionDecayGVelocity and duration emphasis, slight downward velocity bias
    D major
    0:00 / 0:50
    GravitropismTropismXStrong upward pitch bias, spread of 5
    E major
    0:00 / 0:50
    MitosisCell divisionYDownward pitch bias, balanced spread
    F major
    0:00 / 0:50
    ThermalExpansion+Very strong upward pitch movement, tight spread
    G major
    0:00 / 0:50
    DendrochronologyAnnual rings−Very strong downward pitch movement, tight spread
    A major
    0:00 / 0:50
    Apical-DominanceApical growth[Velocity-dominant, duration-shortening bias
    B major
    0:00 / 0:50
    AbscissionShedding]Velocity-dominant, duration-lengthening bias
    D♭ major
    0:00 / 0:50
    RhizomeUnderground spreadAEqual weight across all dimensions, wide spread
    E♭ major
    0:00 / 0:50
    AnemochoryWind dispersalBStrong velocity and duration drift, tight spread
    G♭ major
    0:00 / 0:50

    Views

    Requirements

    Ableton Live

    11.3 or later (Suite, or Standard with the Max for Live add-on)

    Max for Live

    8.5 or later

    System

    macOS 11+ or Windows 10, 64-bit

    Output

    MIDI only. Route it to any software instrument or external synthesizer.

    Credits

    Design

    Samvel Krajian

    Development

    Samvel Krajian

    Released under

    Apaki

    © 2026 Apaki / Samvel Krajian

    ← All projects

    FIG. 04.2 — Projects

    Max for Live · gen~

    Drum Instrument Suite

    Ten drum instruments for modern electronic music production. Max for Live devices.

    Type

    Max for Live · Instrument

    Voices

    10 voices · 8 engines

    Sound

    gen~ synthesis · No samples

    What it is

    The Drum Instrument Suite is a ten-voice techno drum machine in the classic layout: bass drum, snare, low and high tom, rim shot, hand clap, closed and open hi-hat, crash and ride. Every voice is synthesized from scratch as a Max/MSP gen~ engine and packaged as a Max for Live device. Nothing is sampled. Each hit is computed in real time from a bank of musical parameters, so the sounds are not recordings of drums but models of them: tunable, deterministic and alive.

    The ten voices run on eight engines. The two toms share one engine and differ only in tuning, and the closed and open hats are two playing modes of a single hi-hat. The intent across the kit is a modern, tight, controlled sound in which every element is deliberate and editable.

    Design principles

    Synthesis

    Each voice is a signal-processing model of how the real instrument makes sound: a struck membrane, a vibrating plate, the slaps of a hand clap. Pitch, length, brightness, body against noise and attack shape are all controls.

    Layers

    Body, transient, noise and drive are built as separate, exposed layers, so it is always clear which control shapes which part of the sound.

    Clean by default

    Every voice starts clean and controlled. Saturation and aggression are opt-in stages added on top.

    Deterministic

    Phase resets, seeded noise tables and filter resets make every repeat land identically. Where unevenness is wanted, it comes from fixed tables rather than live randomness.

    Musical edges

    Anti-aliasing, DC blocking, soft-knee limiting and loudness calibration keep the extreme settings huge rather than harsh.

    Metallic engine

    Rim, hi-hat, crash and ride share one engine: individually tuned sine partials at the inharmonic ratios of struck bars and plates. A different ratio table and a different balance of partials and noise turn the same machinery into each voice, so the metals sound like a family.

    The instruments

    The Bass Drum device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    01 Bass Drum

    A sub-forward techno kick built from four layers: a phase-reset sine body, a fast pitch envelope tuned to read as punch rather than sweep, a two-stage punch-and-tail amplitude envelope, and a separately designed click. Clean by default; drive, FM and a slam control into the limiter take it to a hard, dense kick without losing the low end.

    Preset 29 · 60 Hz

    0:00 / 0:02

    Preset 55 · 64 Hz

    0:00 / 0:02

    Preset 65 · 44 Hz

    0:00 / 0:02

    Preset 78 · 42 Hz

    0:00 / 0:02

    Preset 89 · 39 Hz

    0:00 / 0:03
    The Snare device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    02 Snare

    Two independent layers: an inharmonic two-partial shell and a filtered noise snap with a hard, ramp-free onset plus high-frequency air. Sweeps from boxy and body-forward to bright and crack-forward at any length, with drive and per-partial FM for bite and sizzle.

    Preset 21 · 275 Hz

    0:00 / 0:02

    Preset 45 · 344 Hz

    0:00 / 0:02

    Preset 66 · 128 Hz

    0:00 / 0:02

    Preset 71 · 400 Hz

    0:00 / 0:02

    Preset 88 · 400 Hz

    0:00 / 0:02
    The Toms device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    03 Toms

    One engine serves both low and high tom. Its signature is a downward pitch glide set in semitones, with depth, time and shape controls that range from a subtle bend to a deep, slow, dramatic drop, over an inharmonic two-partial body and a short stick attack.

    Preset 45 · 256 Hz

    0:00 / 0:02

    Preset 63 · 150 Hz

    0:00 / 0:02

    Preset 78 · 60 Hz

    0:00 / 0:02

    Preset 86 · 123 Hz

    0:00 / 0:02

    Preset 90 · 240 Hz

    0:00 / 0:02
    The Rim Shot device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    04 Rim Shot

    The first voice on the shared metallic engine: six sine partials at the inharmonic ratios of a struck bar, plus stick noise. Bright, decay tilt and spread move it from a dry, woody knock to a sharp, piercing metallic crack.

    Preset 21 · 400 Hz

    0:00 / 0:02

    Preset 47 · 1400 Hz

    0:00 / 0:02

    Preset 63 · 200 Hz

    0:00 / 0:02

    Preset 89 · 750 Hz

    0:00 / 0:02

    Preset 99 · 600 Hz

    0:00 / 0:02
    The Hand Clap device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    05 Hand Clap

    A burst of up to eight near-simultaneous slaps followed by a diffuse room tail with its own tone. Skew and jitter shape the burst's timing independently, from a tight machine clap to a loose group clap, using fixed irregularity tables so a human-sounding clap repeats identically.

    Preset 23

    0:00 / 0:02

    Preset 46

    0:00 / 0:02

    Preset 63

    0:00 / 0:02

    Preset 76

    0:00 / 0:02

    Preset 90

    0:00 / 0:02
    The Hi-Hat device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    06 Hi-Hat

    One instrument with closed and open inputs in a shared choke group. Free-running plate partials and a noise wash ring continuously, and each strike only re-triggers an envelope, so fast closed patterns against a held open hat crossfade smoothly on one tone.

    Closed

    Preset 15

    0:00 / 0:02

    Preset 49

    0:00 / 0:02

    Preset 71

    0:00 / 0:02

    Preset 79

    0:00 / 0:02

    Preset 93

    0:00 / 0:02

    Open

    Preset 22

    0:00 / 0:02

    Preset 49

    0:00 / 0:02

    Preset 66

    0:00 / 0:02

    Preset 70

    0:00 / 0:02

    Preset 82

    0:00 / 0:02
    The Crash device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    07 Crash

    About twenty plate partials under a dominant, darkening noise wash, with a bloom control for a swelling attack. A true small-to-huge axis runs from a short contained accent to a long, roaring wash, voiced so the extreme end stays musical.

    Preset 20

    0:00 / 0:02

    Preset 44

    0:00 / 0:02

    Preset 59

    0:00 / 0:03

    Preset 74

    0:00 / 0:05

    Preset 90

    0:00 / 0:05
    The Ride device in Ableton Live: a parameter-drawn display of the sound's shape above its synthesis controls.

    08 Ride

    The crash's mirror image: a resolved three-partial bell that resets on every hit, over a free-running shimmer bank, a wash bed and a stick tick. The bell-versus-shimmer balance moves it from a pinging, bell-forward ride to a washy, shimmer-forward one.

    Preset 23 · 440 Hz

    0:00 / 0:04

    Preset 45 · 880 Hz

    0:00 / 0:04

    Preset 64 · 880 Hz

    0:00 / 0:04

    Preset 72 · 1200 Hz

    0:00 / 0:05

    Preset 92 · 220 Hz

    0:00 / 0:05

    Around the instruments

    Presets

    One hundred per voice, laid out as a 10 × 10 grid. One axis runs from restrained and clean to huge and driven; the other holds ten related characters at each level.

    Visualizer

    A hard-edged, black-and-white display drawn from the parameters rather than the audio. It shows the shape of the sound as dialled in and redraws the instant a control changes.

    Ableton Live

    Full automation and MIDI playability on every voice. The ten voices also combine into one master instrument with a shared clock, so the kit runs as a single generative drum machine.

    Credits

    Design

    Samvel Krajian

    Development

    Samvel Krajian

    ← All projects

    FIG. 04.4 — Projects

    Live audiovisual system

    Apaki — performance

    Watch on YouTube

    Apaki

    A live audiovisual system, built on machine learning, in which sound, image and gesture shape one another.

    Type

    System · Live audiovisual · Machine learning

    Inputs

    Hand gesture · Audio · Image

    Premiere

    Lincoln Center · 2023

    Overview

    APAKI explores the nexus between art, technology and human expression. The project uses AI and generative algorithms to orchestrate digital artworks and live audiovisual performances, with Krajian, the artist, and AI as integral participants. It generates a dynamic canvas that combines sound, visuals and human gesture, in which each component influences and alters the others.

    The system

    The core of APAKI is a "brain" that traces and responds to live physical movement, and keeps learning. It builds its understanding of the artist's own associations between sound, image and gesture through saved states: each state captures the position of the hands together with the audio and video parameters of that moment, so a gesture, a sound and an image are stored as one. Computer vision follows the performer's hands, from the subtlest nuance of a gesture to the full weight of the music feed.

    The interaction runs in both directions. APAKI treats sound as a physical phenomenon, changing the visual properties of an image according to the system's reading of the audio. In turn, the visuals act on the sound, producing a fluid, evolving audiovisual result in which every layer is connected.

    Transparency

    AI is often presented as an opaque box: misunderstood and seemingly impenetrable. APAKI takes the opposite image, a clear pane of glass that lets light through. Krajian's aim is to make the technology legible, and to show it as an instrument that extends human creativity rather than an enigma that replaces it.

    Three phases

    1. 01

      Building interactive relationships between sound and visual art.

    2. 02

      A semi-autonomous environment for audiovisual ideation.

    3. 03

      An AI that mirrors Krajian's creative sensibilities: a system that inherits his artistic decisions and collaborates with him.

    Themes and output

    Themes

    The physicality of sound · Human–computer interaction · Equal information and influence between humans and AI

    Output

    Evolving digital art displays · Multimedia performance

    Performed

    Moor Mother, Black Encyclopedia of the Air — three acts of live video art. Unsound Festival, Lincoln Center, 2023.

    ← All projects

    FIG. 05 — Events

    Pacific Time

    Events

    Performances, releases and talks. Live dates for Fundamentals will be announced here first.

    DateEventVenueCityTickets
    10.16.2026Fundamentals — releaseEP out on all services.—WorldwideRelease page
    TBAFundamentals — liveRelease performance. Live electronics, full EP.TBALos AngelesSoon
    YearEventVenueCityRole
    2026Histories Nevermade — premiereVisions and Voices series, with Dylan Tyree.USC Fisher Museum of ArtLos AngelesComposer
    2024Yerra — premiereSoaring Arts Music Collective.—DenverComposer
    2023Moor Mother — Black Encyclopedia of the AirUnsound Festival.Lincoln CenterNew YorkLive video
    2023New Music GatheringPerformance and panel on music and digital identities.Portland State UniversityPortlandPerformer · Panelist

    FIG. 06 — Store

    Opens 10.16.2026

    Store

    Music, scores and printed matter. Orders open on release day.

    Fundamentals cover art

    Fundamentals — Digital

    $8

    EP · 5 tracks · WAV 48 kHz · 24-bit · CAT. SK—0001

    Score edition

    Fundamentals

    Five scores · Time-proportional

    CAT. SK—0001-S

    Fundamentals — Scores

    $25

    PDF · All five tracks · Graphic notation

    CAT. SK—0001

    FUNDAMENTALS · 22:12

    Specimen Tee — Black

    $40

    Heavyweight cotton · Paper ink · S–XXL

    FIG. 07 — Contact

    Los Angeles

    Contact

    Commissions, scoring, licensing, and performance.

    Studio

    Based

    Los Angeles · Pacific Time

    Label

    Atelier Du Son

    Response

    Within 3 working days